XDefiant: Skell City - Campus Exterior

I had the privilege to work on the Skell City map for XDefiant. I was responsible with creating the main campus interior, exterior, and with some of the courtyards surrounding it. The biggest challenge on this map was creating a new space that would fit in the world of Ghost Recon Breakpoint. We did an extensive amount of exploration on the architecture with the concept and design departments having important, key voices on making sure we hit the art style while also fitting for our game. In addition to modeling and texture work, I was tasked with integration, optimization, and upping the resolution of different models to hit the graphic fidelity we had on XDefiant. Sundeep, Ryan, and I shared responsibilities on some of the larger planters and sidewalk work.

This map would not be possible without this team and others I have yet to link:
Sundeep Dass - Senior Environment Artist II
Katie Owens - https://www.artstation.com/katieowensart
John Slaydon - https://www.artstation.com/johnslaydon_ld
Ryan Kohr - https://www.artstation.com/kohr_ryan
Carlo Balassu - https://www.artstation.com/carlobalassu
Kent Matheson - https://www.artstation.com/kent-matheson
Jullius Granada - https://www.artstation.com/jgranada
Max Liu - https://www.artstation.com/maxliuwendy
Kurt Kaufman - https://www.kurtkaufman.com/projects